I realise i've nevr linked to my Facebook here, which is where I do most of my posting these days because that's where most of the people I know in real life are now. I've made it public since beggining of October, as I've been doing the Month Of Macabre meme leading up to Halloween.
https://www.facebook.com/gordon.dempster.92Scary Feels - I finally watched Videodrome this week, for podcasting purposes. Since seeing some clips on something ages ago (I thought Jonathan Ross' Incredibly Strange Film Show, but he never did David Cronenberg) I've been scared to watch it as it seemed too weird and freaky.
It wasn't that bad, I've seen a lot worse in the two bizarre Tesuo movies from Japan. There was a bit with needles though that I couldn't watch.
Also watched Theatre Of Blood, which is utterly glorious, Vincent Price and his sidekick are having a whale of a time in it and it has loads of other people I know in it. For some reason I always thought it was set in Victorian times, not 1973. It's about an actor who believes his career was ruined by theatre critics and decides to murder them all in ways taken from the Shakespeare plays he performed in. Wonderful stuff.
Really f**king Uncomfortable Feels - Oh, Metal Gear Solid V:Ground Zeroes has the most uncomfortable and cringe-inducing scene I've ever seen in a videogame and the gfollow up to the scene in MGSV:The Phantom Pain actually makes it worse. It's gruelling and outright nasty, think it's the first time I've almost looked away from the screen playing a game.
Other Uncomfortable Gaming Feels - THere's a whole type of game around these days which are amazing and moving and gfantastic, but I have real trouble playing them because I've grown up with games that I'm mostly in control of and if I cock things up, I can reload an older save and try again. I ahd to do this a few times with SKyrim because I'd unknowingly advance certain plotlines to the point other stuff was closed off, so it's only on playthrough three that I know not to do that.
Telltale games make immersive, storytelling adventure games where many of the decisions you make effect things later on the game. It could be a few minutes, or hours before the result. This already puts me on edge a bit. Then you add the whole tone of The Walking Dead, where it really feels like there is no right decision to anything and no matter what you do, bad things are going to happen and that just multiplies it by ten. I have to take weeks, or months between episodes of The Walking Dead because I just can't deal with all the stress.
the Fables:The WOlf Among Us and Game Of Thrones titles they've done are exactly the same, I want to play them so much, but the stress involved prevents me from playing when I'd like. They don't even give you a lot of time to think about what to say or do, as there's a time limit on all the major aprts and even just not hitting a button and saying nothing can have consequences.
My default play-style, much as in real life is to try and be friends with the universe and keep everyone happy and save everyone. There is absolutely no way of doing that in Walking, Wolf or Thrones.
Conversely, Tales From The Borderlands, form the same developer, being set in a world of post-apocalyptic comedic sociopathy is a lot easier to deal with.
I'm playing a similar game right now called Life Is Strange, a teen drama/mystery story set in a high school. There's differences, more freedom to just wander round and look at stuff, less emphasis in making a decision right now (so far at least) and a time rewind mechanic that lets you retry parts you've messed up. As in the other games, your choices have consequences, but only the ones that remain in the timeline. I fell this is going to get veyr complicated and by the sounds of it it rivals Walking Dead at times for emotionally scarring choices having to be made. The tone so far though is nice and carefree, happy even. It's almost a chilling out game when you're just wandering around exploring.
It also has a lighthouse in the opening scene. I like games that open with you heading for a lighthouse.